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Summary
JavaScript on Things is your first step into the exciting and downright entertaining world of programming for small electronics. If you know enough JavaScript to hack a website together, you'll be making things go bleep, blink, and spin faster than you can say "nodebot."
Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.
About the Technology
Are you ready to make things move? If you can build a web app, you can create robots, weather stations, and other funky gadgets! In this incredibly fun, project-based guide, JavaScript hardware hacker Lyza Danger Gardner takes you on an incredible journey from your first flashing LED through atmospheric sensors, motorized rovers, Bluetooth doorbells, and more. With JavaScript, some easy-to-get hardware, and a bit of creativity, you'll be beeping, spinning, and glowing in no time.
About the Book
JavaScript on Things introduces the exciting world of programming small electronics! You'll start building things immediately, beginning with basic blinking on Arduino. This fully illustrated, hands-on book surveys JavaScript toolkits like Johnny-Five along with platforms including Raspberry Pi, Tessel, and BeagleBone. As you build project after interesting project, you'll learn to wire in sensors, hook up motors, transmit data, and handle user input. So be warned: once you start, you won't want to stop.
What's Inside
- Controlling hardware with JavaScripti
- Designing and assembling robots and gadgets
- A crash course in electronics
- Over a dozen hands-on projects!
About the Reader
Written for readers with intermediate JavaScript and Node.js skills. No experience with electronics required.
About the Author
Lyza Danger Gardner has been a web developer for over 20 years. She's part of the NodeBots community and a contributor to the Johnny-Five Node.js library.
Table of Contents
PART 1 - A JAVASCRIPTER'S INTRODUCTION TO HARDWARE
PART 2 - PROJECT BASICS: INPUT AND OUTPUT WITH JOHNNY-FIVE
PART 3 - MORE SOPHISTICATED PROJECTS
PART 4 - USING JAVASCRIPT WITH HARDWARE IN OTHER ENVIRONMENTS
- Bringing JavaScript and hardware together
- Embarking on hardware with Arduino
- How to build circuits
- Sensors and input
- Output: making things happen
- Output: making things move
- Serial communication
- Projects without wires
- Building your own thing
- JavaScript and constrained hardware
- Building with Node.js and tiny computers
- In the cloud, in the browser, and beyond
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